P+ - Donkey Kong - Subaction - SpecialAirLw

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Stats

IASA: 34
Hitboxes active: 15-20
Hitbox set 0 hits: 15
Subaction Index: 0x3a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 12 55 60 361 Normal Punch 15 7 6
0 1 12 55 60 361 Normal Punch 15 7 6

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 35 80 361 Normal Punch 1 4 4
0 1 5 35 80 361 Normal Punch 1 4 4

Scripts

Main

  1. AsyncWait(13.0)
  2. AsyncWait(14.0)
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. if (not(BoolIsTrue LongtermAccessBool (0x71)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(-0.3), Scalar(0.75), Scalar(0.0), Value(1)] }
    3. if ((RandomAccessFloat (0x7) GreaterThan scalar(1)))
      1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 15, bkb: 55, size: 7.0, x_offset: 3.0, y_offset: -5.25, z_offset: 16.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 15, bkb: 55, size: 5.47, x_offset: 3.0, y_offset: 2.25, z_offset: 10.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. Subroutine(0x2c430)
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 35, size: 5.5, x_offset: 1.0, y_offset: -3.25, z_offset: 15.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: true, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 35, size: 4.0, x_offset: 1.0, y_offset: 2.25, z_offset: 10.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: true, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(2.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(33.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. AsyncWait(14.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 2, graphic: 7, bone: 0, x_offset: 15.97, y_offset: -2.25, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(2796)
  3. SyncWait(2.0)
  4. SoundEffectStop(2796)
  5. SoundEffect1(2709)

Other

  1. AsyncWait(14.0)
  2. ScreenShake { magnitude: 0 }
  3. SyncWait(0.0)
  4. Rumble { unk1: 13, unk2: 0 }