P+ - Donkey Kong - Subaction - SpecialAirLw
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Stats
IASA: |
34 |
Hitboxes active: |
15-20 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x3a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
55 |
60 |
361 |
Normal |
Punch |
15 |
7 |
6 |
|
0 |
1 |
12 |
55 |
60 |
361 |
Normal |
Punch |
15 |
7 |
6 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
80 |
361 |
Normal |
Punch |
1 |
4 |
4 |
|
0 |
1 |
5 |
35 |
80 |
361 |
Normal |
Punch |
1 |
4 |
4 |
|
Scripts
Main
- AsyncWait(13.0)
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- if (not(BoolIsTrue LongtermAccessBool (0x71)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(-0.3), Scalar(0.75), Scalar(0.0), Value(1)] }
- if ((RandomAccessFloat (0x7) GreaterThan scalar(1)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 15, bkb: 55, size: 7.0, x_offset: 3.0, y_offset: -5.25, z_offset: 16.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 15, bkb: 55, size: 5.47, x_offset: 3.0, y_offset: 2.25, z_offset: 10.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x2c430)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 35, size: 5.5, x_offset: 1.0, y_offset: -3.25, z_offset: 15.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: true, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 35, size: 4.0, x_offset: 1.0, y_offset: 2.25, z_offset: 10.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: true, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 2, graphic: 7, bone: 0, x_offset: 15.97, y_offset: -2.25, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(12.0)
- SoundEffect1(2796)
- SyncWait(2.0)
- SoundEffectStop(2796)
- SoundEffect1(2709)
Other
- AsyncWait(14.0)
- ScreenShake { magnitude: 0 }
- SyncWait(0.0)
- Rumble { unk1: 13, unk2: 0 }